If you're lucky enough to cap some of the bigger ones and get out of there, though, you can jump down to the southwest corner of that territory where another friendly alien race and some quarg live, put a few jump drives on the new ships, and set them up to be some of the best warships in the game. These ships are automated (they have no crew), but they're super powerful and they have a high likelyhood of blowing up if you try to capture them. Then you can go to the area just southeast of Squirrel space, where two factions of alien ships are warring. a cloaking ship) and give it a jump drive. And one of the ships that attacks them is a Korath Dredger, which has even more crew capacity than your Baccy (especially if you add some bunk rooms - mine has 555 bunks, and could go higher if I trimmed down the shields/engines I caught it with a Raider, so your Baccy should be even better, though it needs to be set up pretty drastically).Īlso, after you've unlocked the shipyards in that area, I'd recommend you buy a Gull or Starling (i.e. Anyway, the people in the far east of that area have some interesting tech, including some smaller ships that can cloak (go invisible), but you won't be able to buy anything until you help them with an invasion problem (should be easy with your current fleet). It's mostly navigable by Jump Drive alone, but if you equip Quantum Keystones (the 'useless' 1-ton rock the Squirrels put on their ships as good luck), you can take advantage of the red wormholes down there to travel more easily. I'd recommend exploring the southeast corner of the map (east of Tarazed and the Quarg, though not linked to them). Judging by this statement, I assume you don't have a problem with us revealing spoiler areas to you, then? You could continue the FW story now, but there's still room to grow after catching a Baccy if you want to stay on the capture train. So I looked up the wiki and discovered that more aliens existed and not just the ones in Tarazed
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